Innovation often starts with a simple question: what could we do differently this time?
With every new Adventica location, CTRL+N gets the opportunity to take proven interactive concepts further, experiment with new mechanics, and develop solutions specifically for the space and its visitors. Adventica Mülheim an der Ruhr became a great example of this approach. The park includes several familiar CTRL+N attractions — Running Race, Hand Bike Race, Big and Small Challenge Tables, Button Challenge, Hungry Monsters, and Lines — but the project also gave us the opportunity to introduce completely new experiences.
🚀 Space Wars was developed especially for this location. The game combines quick reactions, tactical decisions, and competition to create a fast-moving interactive experience.
🎨 Color Challenge takes competition to another level. Four players compete simultaneously across seven increasingly difficult levels, reacting to illuminated buttons and trying to identify the correct ones as quickly as possible. Individual screens and dedicated sensor-button sets make the gameplay easy to follow while keeping everyone involved — including the people watching from the side.
We also looked at how traditional play equipment could become interactive. The Interactive Maze adds a digital challenge to a familiar soft-play structure. As visitors move through the maze, they activate sensor buttons along the route. Their results are tracked throughout the game, with the final score revealing which animal best matches their performance.
The ball area received a new layer of gameplay too. Alongside the familiar air-powered tube system, we added Ball Shooting and Basketball. Placing Ball Shooting opposite the air cannons creates a natural extension of the play area, giving children another way to test their accuracy, compete with friends, and stay involved.
That's what makes projects like Mülheim interesting for us. Innovation doesn't always mean replacing everything with something completely new. Sometimes, it's about taking an existing idea and adding another dimension to it — more interaction, more challenge, or a completely different way of experiencing it.
At CTRL+N, every new location gives us a reason to experiment, improve, and discover what interactive entertainment can become next.

