Not every venue gives you a large empty floor to work with. Sometimes, the most interesting projects are the ones where every installation has to be carefully considered.
Adventica Chișinău was exactly that kind of project.
Instead of asking how many attractions could fit into the park, we focused on a different question: how can the available space be used to create as many engaging experiences as possible? That meant rethinking some of the standard solutions.
With limited room for a conventional Bike Track, we opted for a Hand Bike Race. It keeps the excitement of competitive racing while taking up considerably less space. A structural column presented another unusual design challenge. Located in the area planned for the Running Race, the one-metre-wide column could easily have been seen as something to work around. Instead, we incorporated it into the solution and adapted the attraction to the existing architecture.
There was also an otherwise overlooked wall close to the restrooms. We turned it into an interactive feature by creating Lines - a custom attraction developed specifically for this location. Even areas people simply pass through became part of the experience. A Button Challenge was built into the base of the trampoline zone along a busy walkway, creating an unexpected opportunity for visitors to stop and play. And these aren't the only interactive elements in the park. Adventica Chișinău also includes a custom Ball Zone, Big and Small Challenge Tables, the musical Magic Flowers installation, and The Star for younger children - creating different types of interaction across the park and for different age groups.
This project is a good example of why interactive design shouldn't start with a catalogue of attractions. It should start with the space itself. The architecture, the traffic flow, the available surfaces, and even the obstacles can all become part of the solution. At CTRL+N, we create technology around the venue's possibilities - designing each installation to work with the space rather than forcing the space to work around the technology.

